Hi,
Ahh I remeber now. Sorry, it was a while ago.
The Transform3D for AxisOfRotation is a rotation of 90Deg about x Axis, this
rotates the default Y axis to lay along the Z axis.
Matthew.
>What I want to do is using RotationInterpolator!!
>
>RotationInterpolator(Alpha alpha, TransformGroup
>target, Transform3D axisOfRotation, float
>minimumAngle, float maximumAngle)
>
>This is creator of the Rot Interpolator.
>
>axisOfRotation is the axis of rotation.
>
>How can I change this axisOfRotation for rotation with
>axis Z?
>
>
>--- Matthew Warren <[EMAIL PROTECTED]> wrote:
> > Hello,
> >
> > I think I did this by placing a TG below the
> > interpolator that rotated by
> > 90Deg about the X axis - it was a while ago when I
> > first started playing
> > with J3D and I havent used Rot interpolator since...
> >
> > Matthew
> >
> >
> > >With RotationInterpolator, axisOfRotation is the
> > >Transform3D containing the rotation axis.
> > >
> > >The default axis is Y.
> > >
> > >How can I change this with Axis Z?
> > >
> > >
> > >
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