Does anyone have a view of the best way to model physical objects? In other
words, instead of allowing shapes to pass through each other, how to make
them collide and interact as objects do in the physical world.

Is it best to use the scene graph to model the physical properties and do
the rendering? or is it best to model separately from the rendering
structure? I have thought of some possible models here:

http://www.martinb.com/physics/physics.htm

I know this is a complex problem and I doubt if there is one single approach
that will work in all applications, but I would like some ideas about which
types of approach people have had success with? Are there any simple, open
source, projects in this area? if not, would anyone like to help me try out
some of these approaches (ie build a small open source program to see which
types of models look promising?)

Martin

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