> From: Daniel Selman <[EMAIL PROTECTED]>
> The only occasions that I have seen a white rectangle displayed for a Text2D
> was when I kept increasing the point size. If I set the point size very high
> (like 400) the text will fail to render and result in a white rectangle.
>
This sounds like the problem may PC graphics cards have with textures wider than
1024. Text2D makes a texture with your text string, using a very large font or
very long text string can make the texture too large for the graphics card.
Doug
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