Doug,

Actually this was on a software only OpenGL implementation. My gut instinct
is that this is a failure in the text renderer that is being silently
"handled" during the Text2D generation process.

I have attached an illustration from my forthcoming book that displays this
problem.

The top line of "text" is a Text2D with a point side of 400.

Sincerely,

Daniel Selman

[EMAIL PROTECTED]
http://www.tornadolabs.com

> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Doug Gehringer
> Sent: 04 November 1999 22:12
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Text2D
>
>
> > From: Daniel Selman <[EMAIL PROTECTED]>
>
> > The only occasions that I have seen a white rectangle displayed
> for a Text2D
> > was when I kept increasing the point size. If I set the point
> size very high
> > (like 400) the text will fail to render and result in a white rectangle.
> >
>
> This sounds like the problem may PC graphics cards have with
> textures wider than
> 1024.  Text2D makes a texture with your text string, using a very
> large font or
> very long text string can make the texture too large for the
> graphics card.
>
> Doug
>
> ==================================================================
> =========
> To unsubscribe, send email to [EMAIL PROTECTED] and include
> in the body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>

Image11.gif

Reply via email to