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I am looking for Java 3D pointers or examples on how I could achieve
human gait animation. Traditionally such models are displayed
by animating stick figures connecting joint centers as a function of time.
I would like to use collected xyz-coordinates as a function of time (50 or
100 Hz) as input to such Java models. I would also like to be able to move,
rotate and zoom the animated model while it is playing its sequence. If
necessary I also have joint angles and/or Euler angles available as input to the
model.
I could imagine a few possible ways of going about
this:
1. Modeling joint centers as little balls (not very useful).
2. Modeling joint centers as little balls with lines connecting them
(stick figures; this is useful, but not great-looking).
3. Setting up cylinders etc. to model the segments and animating
those.
4. Importing 3D artwork to model the segments and animating those (ultimate
goal).
Would this be possible to do using Java 3D? Are there any examples in
source code or useful pointers on how to go about this? Especially source code
of similar types of animations would be greatly appreciated!!
Thanks - Rudolf
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