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Hi,
I'm a computer science graduate student who is
in over his head when it comes to 3D graphics programming.
Please help and sorry for the length!
I am required to animate a person in real
time. This person, which can look very simple (no curves req'd, very
blocky) must be able to rotate its head 90 degrees, talk, move its arm, and
blink its eyes simultaneously. The actions do not have to be complicated
either- for example, I have determined that only four mouth positions are
required to give a decent appearance of talking.
I am worried that this will not be computationally
feasible on our machine, a 500 MHz PC with a generic 3D graphics
accelerator. One other hitch as well- we also must use speech
synthesis simultaneously, which I am guessing will eat around 10-15% of the
processor.
So, my questions:
1) Can Java 3D perform this in real
time?
2) If it can, what would be the best way to
animate a talking mouth for example? I can load this 3D person in and
change out mouth positions (we have tested this in 2D and it is not distracting)
by exchanging mouths or exchanging textures. Any other
suggestions?
3) If Java 3D is not feasible, what is?
I am restricted to Java but other than that I have my choices open (including 2D
representations if possible).
Thanks!
Evan Drumwright
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- Re: [JAVA3D] animating person in real time Evan Drumwright
