Is Java3D the way to go?
Well, here at the lab we have a virtual environment that let's people move in
real-time(all body parts, plus saved body movements) so, I would say yes to that
question
How do you do it?
Well, I can't really say that one =) In response to how you could move
your mouth. Try using switch nodes. Load up all different faces, (four I believe
you said) set the switch to 0. Then, just assign the switched that you need
whenever the face needs changing.
Audio and java3d. Hmm.. I would say that, yes, you will get a small performance
hit, but probably not too much. Most of the Java3d rendering happens on a
graphics card now, especially if you are running opengl. The audio will usually
take up a lot of the main cpu time though. If you really wanted to, if you were
running a unix box, or an nt box, you could play around with the thread
priorities of the voice application so that it does not always take up the cpu.
Scott
Scott Decker
Research Scientist
Pacific Northwest National Labs
[EMAIL PROTECTED]
please feed the squirrels
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