I think most people would prefer to deform in the opposite direction.
:)

-----Original Message-----
From: Dennis Doubleday <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Monday, November 08, 1999 1:56 PM
Subject: [JAVA3D] Best representation for deformable human models.


>Consider the following: I want to have a human body model representing a
>person with specific characteristics, say 6' tall, 32 in. waist, 36 in.
>chest. Then I want to be able to load the model into a Java 3D program and
>deform it along some specified dimension or dimensions (say I want to make
>it represent a 5'9" person, or one with a 40 in. waist.

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