Hi,

I'm wanting to rotate an object around its local coordinate system rather
than the global coordinate system (ie I'd rather rotate around some point in
space than have to translate the object to the origin first, then rotate it,
then move it back to the original point).

I see that Shape3D inherits a method, getLocalToVworld(), that appears
related to what I want to do; however, I really haven't found a good
description anywhere of how to manipulate an object using a local coordinate
system.  Could someone point me down the right path?

Thanks,
Evan Drumwright

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