Hi, I'm wanting to rotate an object around its local coordinate system rather than the global coordinate system (ie I'd rather rotate around some point in space than have to translate the object to the origin first, then rotate it, then move it back to the original point). I see that Shape3D inherits a method, getLocalToVworld(), that appears related to what I want to do; however, I really haven't found a good description anywhere of how to manipulate an object using a local coordinate system. Could someone point me down the right path? Thanks, Evan Drumwright =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
