I am makinig a application in which a menu option is available for drawing different obkects.When user selects the object a JInternal Frame is created with canvas in it and scene is drawn. The problem is that when user closes that window the memory used for drawing and creating a window is not freed. so after user has drawn 6-7 objects my programme goes out of memory. To solve it i have already tried to initialize Virtual Universe object, SceneBrannchGraph object,Canvas3D object and Window object to null and then also run garbage collector. But still memory is not freed. Any suggestions will be a great help.! Thanks, Pawan ____________________________________________________________________ Get free email and a permanent address at http://www.netaddress.com/?N=1 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
