Doug Twilleager wrote:
>There are lots of topics regarding how we optimize Java 3D. If
>you have something specific that you would like to know, just ask.
Doug,
Thanks for your explanations. Roll on December...
Probably not the sort of question you were expecting, but a relevant one
I hope:
In the API there are many cases where we can pass data to a class as
either a raw array (of floats for instance), or as a collection of
objects (Point3ds say).
Which is the optimum method from your side of the fence, i.e. which is
the most efficient form for J3D? I'd guess plain arrays, but this is not
necessary so.
Any info you could give on this would be most helpful, because it makes
a difference to how we hold and save our objects.
Thanks,
Andrew
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