On Wed, 17 Nov 1999, wayne c deprince jr. wrote:
> you could maybe try a behavior that wakes up every frame to update the
> object position.. that way the behaviors that are scheduled would run
> before the next frame, which would be your collision detection one and
> the one to update the position... but this might be a big cycle hog...
> someone else prob has a better way.. just an idea... ciao, wayne
I have had problem with the collision as it sometimes "misses"
collisions... =( My object, which are moving in an behavior (timeElapsed
or what it was) and the object just goes through walls and other items
without getting a collision... It doesn't happens very often, but it's
rather annoying... Maybe I have the time for updates to small for the
collisiondetection thread to get CPU time to perform!?! Anyone with a
solution to my problem would be great too... =)
.--------------------------.
M. Andersson ///
[EMAIL PROTECTED] ///
www.acc.umu.se/~menthos/ \\\///
hem.passagen.se/menthos/ \XX/
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