Yes, the problem seems to be the Rhino export function for 3D studio files.
It gives all color-components (diffuseColor, specularColor, ambientColor)
the same values, resulting in dull, non shaded colors, for the objects.

Patrick

----- Original Message -----
From: Steve Pietrowicz <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: donderdag, november 18, 1999 5:44
Subject: Re: [JAVA3D] ncsa 3DS loader support of surface normals


> Patrick van Bergen wrote:
>
> > 3DS Loader from NCSA does very well. Only the lights that illuminate
> > the other objects in the scene do not light the 3DS objects I load. No
> > shading is applied. I find it strange (that word again!) that normals
> > weren't computed.
>
> Hmm...that's weird.  I just threw the code up on the screen, and there
> is a normal calculation done.   Can you send me the object you're
> looking at, so I can take a look at it here?
>
> Steve
>
> --
> Steve Pietrowicz - [EMAIL PROTECTED]
>
> NCSA Portfolio 1.3 beta 3:
http://www.ncsa.uiuc.edu/~srp/Java3D/portfolio/
>    New Loaders, turn your Canvas3D into a JPEG, new InputDevices and more!
>    Freely available for non-commercial use!
> You Build It VR:     http://www.ncsa.uiuc.edu/~srp/Java3D/YouBuildItVR/
>    Build your own multi-user virtual worlds with no programming
experience!
> The Java3D FAQ:      http://tintoy.ncsa.uiuc.edu/~srp/java3d/faq.html
> Astro3D: Java 3D Astronomy - http://www.ncsa.uiuc.edu/~srp/Java3D/Astro3D/
>
>
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