It's a challenging problem. The JVM itself has to be ported. There needs
to be an OS with thread support and hardware device support such as I/O
devices. The JVM is not specifically tuned for that kind of hardware - for
example on the PS2 it is inordinately expensive (50+ cycle waiting period)
to access memory, and the PS2 caches are extremely small - therefore byte
code interpretors which tend to be memory access heavy are going to be
heavily penalized. At the same time modern consoles are the first settop
machines capable of running the JVM at all. Sun/Sony have a press release
regarding plans for collaboration in settop box spaces.
- Andy
-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Thomas Bendig
Sent: Monday, November 22, 1999 4:13 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Game consoles and settop boxes?
Hi,
does anyone know something about Java3D support of actual (Dreamcast, ...)
and future (Playstation II, ..) game consoles and TV settop boxes?
Thanks.
Thomas Bendig
[EMAIL PROTECTED]
http://www.echtzeit.de
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