can someone point me to the formula such that: given the 4 by 4 transform matrix, it calculates the translation(x, y, z), rotation(x, y, z) and the scale factor(x, y, z)? thanks in advance. -hai =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
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