This following is the basic gist from the page:
http://www.j3d.org/faq/howto.html#stereo
from the Java 3D FAQ. (Commercial: at it's new home at
http://www.j3d.org)!!) Using it will let your app use stereo if the
hardware supports it.
It's recommended that you set the following when passing to Canvas3D:
GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
if (myApplicationWantsStereo)
template.setStereo(template.PREFERRED);
// Get the GraphicsConfiguration that best fits our needs.
GraphicsConfiguration gcfg =
GraphicsEnvironment.getLocalGraphicsEnvironment().
getDefaultScreenDevice().getBestConfiguration(template);
And pass "gcfg" to Canvas3D, instead of null.
As the web page states, you'll setill need to do setStereoEnable(true)
later, to actually turn on the stereo image.
Bob Gray wrote:
>
>
> When I start my Java 3D app using appletviewer (using Java 2 V1.3,
> Java 3D 1.2)
> I get
>
> "WARNING: Canvas3D constructed with a null GraphicsConfiguration."
>
> I never use to get this message. I setup my SimpleUniverse with
>
> Canvas3D canvas3D = new Canvas3D(null);
> simpleU = new SimpleUniverse(canvas3D);
>
> Should I do something about this? If so, what? If I don't will it
> cause problems?
>
> Bob Gray
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