Java 3D 1.2 WARNING Msg.If it used to work, it probably still will. That's
why it's been changed to a warning. But I think they are recommending you
set up a graphics configuration. Here's how I do it...

GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();

// Set options here to require/prefer attributes

Canvas3D c = new
anvas3D( GraphicsEnvironment.getLocalGraphicsEnvironment().
getDefaultScreenDevice().getBestConfiguration( template ));

This allows to specify required, preferred and unnecessary properties for
the graphics hardware.

Hope this helps. Additionally, I'm not sure if it is in the list charter
(correct me if it is explicitly allowed here), but posting in HTML is
generally considered a bad thing (ask those on the digest).

- Brett

----- Original Message -----
From: Bob Gray
To: [EMAIL PROTECTED]
Sent: Tuesday, December 07, 1999 7:43 AM
Subject: [JAVA3D] Java 3D 1.2 WARNING Msg.




When I start my Java 3D app using appletviewer (using Java 2 V1.3, Java 3D
1.2)
I get
"WARNING: Canvas3D constructed with a null GraphicsConfiguration."
I never use to get this message.  I setup my SimpleUniverse with
    Canvas3D canvas3D = new Canvas3D(null);
    simpleU = new SimpleUniverse(canvas3D);
Should I do something about this?  If so, what?  If I don't will it
cause problems?
Bob Gray

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