I found this book to be almost worthless.
*Far* too much code. Far too little "simple" code segments
explaining of to use Java 3D classes.
To learn anything, the authors expect you to review *many* pages of code.
I found the tutorial much better to learn from.
I also find
http://tintoy.ncsa.uiuc.edu/java3d/slides/mt0000.htm
to be helpful.
Bob Gray
-----Original Message-----
From: Fiona Hunter [mailto:[EMAIL PROTECTED]]
Sent: Friday, December 10, 1999 8:52 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] java3d-Books
Hello
If you want a book to teach you Java3D, I used:
"Ready-to-Run Java 3D With Plug-and-Play Code", by Kirk Brown and Daniel
Peterson
ISBN 0-471-31702-0
It comes with a CDROM and isn't too bad:)
Fiona
*it is my madness that keeps me sane*
----- Original Message -----
From: Mohammed Akacem <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 10, 1999 11:30 AM
Subject: [JAVA3D] java3d-Books
> Hi,
> could someone of you tell of a good java3d book?
>
> thanks
> Mohammed
>
>
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