Well, I don't seem to get any answer on my question "Texturing, coloring
and IndexedTriangleArray" som I'll try a shorter question and see if
this works better.

Is it possible, in any way, to have different textures on different
Geometry components of a Shape3D object? A simple example would be a
cube that resides in a single Shape3D, having different textures applied
to each of the cubes six sides. That is, I don't want to handle the
faces separate for performance reasons.

Thanks in advance!
/Per Burstrom, Sweden

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