Well, I don't seem to get any answer on my question "Texturing, coloring and IndexedTriangleArray" som I'll try a shorter question and see if this works better. Is it possible, in any way, to have different textures on different Geometry components of a Shape3D object? A simple example would be a cube that resides in a single Shape3D, having different textures applied to each of the cubes six sides. That is, I don't want to handle the faces separate for performance reasons. Thanks in advance! /Per Burstrom, Sweden
begin:vcard n:Burstrom;Per tel;fax:+46 278 186 23 tel;work:+46 278 639 209 x-mozilla-html:TRUE url:http://www.insite.se org:Insite adr:;;Lasarettsv. 126;SE-821 31 Bollnas;;;Sweden version:2.1 email;internet:[EMAIL PROTECTED] title:Senior programmer x-mozilla-cpt:;0 fn:Per Burstrom end:vcard
