Per,

> Is it possible, in any way, to have different textures on different
> Geometry components of a Shape3D object?

In the current implementation of Java 3D it is not. Textures are associated
with Appearances and each Shape3D references a single Appearance.

Even if/when the 1.2 Shape3Ds become available that allow a Shape3D to have
child Shape3Ds (presumably each with their own reference to an Appearance) I
would not expect much of an improvement in performance over multiple
independent Shape3Ds - particularly if each has a unique texture.

I'd be interested to hear the rationale behind your performance concerns.

Sincerely,

Daniel Selman

[EMAIL PROTECTED]
http://www.tornadolabs.com


-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Per Burstr�m
Sent: 16 December 1999 04:22
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Urgent: Multiple, independant textures on a single
Shape3D


Well, I don't seem to get any answer on my question "Texturing, coloring
and IndexedTriangleArray" som I'll try a shorter question and see if
this works better.

Is it possible, in any way, to have different textures on different
Geometry components of a Shape3D object? A simple example would be a
cube that resides in a single Shape3D, having different textures applied
to each of the cubes six sides. That is, I don't want to handle the
faces separate for performance reasons.

Thanks in advance!
/Per Burstrom, Sweden

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to