> From: Dean Keeler <[EMAIL PROTECTED]>
>
> I have an application that creates a virtual world using a vrml file.  I need
> to run it on a system that uses a 2 monitor display.  Using a 2 monitor
> display I can set my display resolution to 2048 x 768.  When I run my
> application on this system, the model aspect ration when the view is rendered
> is changed and causes the model to appear short and wide.  When i run my
> application on a single monitor display, the model uses the correct aspect
> ratio and the model looks fine.  Does the view somehow use the aspect ratio of
> the display resolution? Can anyone help me with this or give me any ideas?


I believe this is a known bug, fixed in J3D 1.2 beta.

It may be possible to work around this problem by setting the physical screen
size in Screen3D to match your "wide" monitor.  You can either measure the
actual size, or assume a 0.25mm / pixel size and set the

        width = 2048 pixels * 0.25 mm/pixel * 1m / 1000mm = 0.512m
        height = 768 pixels * 0.25 mm/pixel * 1m / 1000mm = 0.192m


Doug Gehringer
Sun Microsystems

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