Magnus,
1. No. You would have to create a wireframe Box of the same size. Probably
the best way to do this would be to create a Behavior that modified a Box's
size/position to correspond with the Bounds of an object.
2. The BoundingBox is also rotated. It is defined in the local coordinate
system of the object.
3. No.
Sincerely,
Daniel Selman
[EMAIL PROTECTED]
http://www.tornadolabs.com
-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Magnus Andersson
Sent: 05 January 2000 08:43
To: [EMAIL PROTECTED]
Subject: [JAVA3D] BoundingBox()?
Hello!
I have three little questions:
1) Is it anyway you can make a BoundingBox visible?
2) If I have an BoundingBox with my object and are manipulating the
TransformGroup above it (rotating the object), how will this affect the
BoundingBox?
3) Do I manually have to rotate the BoundingBox too for correct
collisiondetection?
.---------------------------.
M.Andersson
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