Hi

i got the same problem.... seems it only can scale during the initialization (in the 
constructor).... then during runtime cannot change
... do let me know if u solve this problem... :-)

cheers.....

-----Original Message-----
From:   Eric Arnold [SMTP:[EMAIL PROTECTED]]
Sent:   Wednesday, January 05, 2000 10:47 PM
To:     [EMAIL PROTECTED]
Subject:        [JAVA3D] setScale

I was just wondering why the setScale method doesn't seem to update the size
of objects at run time?  I am trying to get the objects to grow over time
(it is a predator/prey simulation).  Is there some other way I should go
about it?  Thanks
Eric

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