Hi
i got the same problem.... seems it only can scale during the initialization (in the
constructor).... then during runtime cannot change
... do let me know if u solve this problem... :-)
cheers.....
-----Original Message-----
From: Eric Arnold [SMTP:[EMAIL PROTECTED]]
Sent: Wednesday, January 05, 2000 10:47 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] setScale
I was just wondering why the setScale method doesn't seem to update the size
of objects at run time? I am trying to get the objects to grow over time
(it is a predator/prey simulation). Is there some other way I should go
about it? Thanks
Eric
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