Hi

When i do rotation followed by translation with this code:

        iden = new Transform3D();
        rotAround = new Transform3D();
                transOut  = new Transform3D();

    rotAround.setRotation(new Quat4d (Math.toRadians(aXAngle),Math.toRadians           
                                                                         
(aYAngle),Math.toRadians(aZAngle),0.0d));
    transOut.setTranslation(new Vector3d(xDist, yDist, zDist));


it compiles ok but when i run it, it gives exception that the transformation is not 
congruent.
then i tried putting an identity matrix b4 it

    iden2.setIdentity();
    rotate.setRotation(new Quat4d 
(Math.toRadians(dXAngle),Math.toRadians(dYAngle),Math.toRadians(dZAngle),0.0d));
    trans.setTranslation(new Vector3d(dxDist, dyDist, dzDist));

but it still gives exception bad transformation.....

why?

Please help :-)

bye

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