Hi
When i do rotation followed by translation with this code:
iden = new Transform3D();
rotAround = new Transform3D();
transOut = new Transform3D();
rotAround.setRotation(new Quat4d (Math.toRadians(aXAngle),Math.toRadians
(aYAngle),Math.toRadians(aZAngle),0.0d));
transOut.setTranslation(new Vector3d(xDist, yDist, zDist));
it compiles ok but when i run it, it gives exception that the transformation is not
congruent.
then i tried putting an identity matrix b4 it
iden2.setIdentity();
rotate.setRotation(new Quat4d
(Math.toRadians(dXAngle),Math.toRadians(dYAngle),Math.toRadians(dZAngle),0.0d));
trans.setTranslation(new Vector3d(dxDist, dyDist, dzDist));
but it still gives exception bad transformation.....
why?
Please help :-)
bye
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