Hi, does anyone have a faster way to load textures from JPEGs than TextureLoader? The PixelGrabber call in there that creates the BufferedImage is very slow. Unfortuanately I can't find any other way to convert a plain Image (from Toolkit.getImage) into a BufferedImage. (please CC any replies to [EMAIL PROTECTED]) Regards, Brett =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
