hi,
i have a little vecmath-question, i hope that nobody gets bored :-|
if have a point in the space where the viewer is located...
and i have another point in the space, to whom the viewer should look.
how do i do this ?
firstly i would make the difference between these point in a
Vectorf-Object.
but how do i get the right rotation-values for the transform3D Object ?
thank you for any help
ciao
peter
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