Lining:
byReference and Yup are what is needed to prevent an internal
copy. However, this does not guarantee that Java3d will not make
a copy. In any case, the performance of the byreference case
should be equal to or better than the by-copy case. Please send
me a test program along with the hw/sw configuration you are
running on.
Thanks
Uma
Java3D Team
>
> Anybody has experience of using texture mapping by reference feature which has been
>implemented by
> j3d 1.2beta1?
>
> I am not having any performance boost at all using the new reference method
>comparing with the previous
> copying method. The ImageComponent IS constructed much more faster, but the
>rendering takes much MORE
> time than before (I mean, rendering the texture memory). Anything I need to do other
>than changing the
> construcor ImageComponent2D(format, BufferedImage) to ImageComponent(format,
>BufferedImage, byreference,
> yup) (where I set byreference and yup both to true)?
>
> Thanks a lot for your help.
>
> Lining
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