> Funny thing: works great will texture is present, but dies horribly if > texture is not present ... > > any work arounds ? By "dies horribly" I assume you mean the null-pointer exception? If so, the work around is to put a try-catch block around the texture loading that catches null pointer exceptions. Jimmy =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
