Yeah, also tried this.. and worked, but thanks ...

Somehow I thought it would just return null, and let me do my stuff ... but
okay ...


Jimmy Talbot wrote:

> > Funny thing: works great will texture is present, but dies horribly if
> > texture is not present ...
> >
> > any work arounds ?
>
> By "dies horribly" I assume you mean the null-pointer exception? If so,
> the work around is to put a try-catch block around the texture loading
> that catches null pointer exceptions.
>
> Jimmy
>
> ===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to