Hello, listmembers.
I'm in the middle of building a project that involves a _lot_ of bitmap
redraws and things with Java2d are just _toooo slow_ on my puny dual P3-550
Xeon. It's not that I'm doing anything complex, it's just that there are a
lot of pixels to draw.
Were I coding this with Win32, the 2d ops would probably not be a problem,
but if they were, I'd make the drawing area an OpenGL viewport and just
build my display out of OpenGL primitives.
Since I need to be portable, I can't do that, so I've been pondering using
Java3d for the same purpose. But from what I can tell, there is no way to
get Canvas3d to play nice with the JInternalFrames.
Has anyone managed to get the two to play nice?
RSR
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".