Look at http://java.sun.com/products/jfc/tsc/articles/mixing/index.html
The problem is that Swing's JInternalFrame is a lightweight component,
but Canvas3d is a heavyweight one. Mixing them is a bit tricky.
Good luck,
Jacob Nikom
Rob Rodgers wrote:
>
> Hello, listmembers.
>
> I'm in the middle of building a project that involves a _lot_ of bitmap
> redraws and things with Java2d are just _toooo slow_ on my puny dual P3-550
> Xeon. It's not that I'm doing anything complex, it's just that there are a
> lot of pixels to draw.
>
> Were I coding this with Win32, the 2d ops would probably not be a problem,
> but if they were, I'd make the drawing area an OpenGL viewport and just
> build my display out of OpenGL primitives.
>
> Since I need to be portable, I can't do that, so I've been pondering using
> Java3d for the same purpose. But from what I can tell, there is no way to
> get Canvas3d to play nice with the JInternalFrames.
>
> Has anyone managed to get the two to play nice?
>
> RSR
>
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