Hi,
Has anyone seen any problems with View.setMinimumFrameCycleTime(long) ?
When I try to use it to limit the frame rate to say, 10fps (which
is achievable on my box) then updates I make to the scene graph
from my Canvas3D.postSwap() to modify the position on my live View
don't seem to have immediate effect. i.e. I get *lots* of frames rendered
with the old 'camera' position, and then a sudden 'leap' to the new
'camera' position.
Specifying a 'flat-out' frame rate (which can't be achieved) e.g.
50fps (20ms) on my box, doesn't experience the problem.
This is on WinNT with Java 3D 1.3 beta.
Anyone seen anything like this ?
Thanks
Rob
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