Hi Rob,

    Can you please send us a simple example to
demostrate this problem ?

    I guess you are using immediate mode graphics
call to set view in postSwap().

setMinimumFrameCycleTime() work best with pure
retained mode. So I would recommend using a user behavior
to change the view position.

Thanks.

- Kelvin

-------------
Java3D Team
Sun Microsystems Inc.



>Date: Thu, 3 Feb 2000 04:44:42 -0800
>From: Rob Nugent <[EMAIL PROTECTED]>
>Subject: [JAVA3D] View.setMinimumFrameCycleTime(long)
>To: [EMAIL PROTECTED]
>
>Hi,
>
>Has anyone seen any problems with View.setMinimumFrameCycleTime(long) ?
>
>When I try to use it to limit the frame rate to say, 10fps (which
>is achievable on my box) then updates I make to the scene graph
>from my Canvas3D.postSwap() to modify the position on my live View
>don't seem to have immediate effect. i.e. I get *lots* of frames rendered
>with the old 'camera' position, and then a sudden 'leap' to the new
>'camera' position.
>
>Specifying a 'flat-out' frame rate (which can't be achieved) e.g.
>50fps (20ms) on my box, doesn't experience the problem.
>
>This is on WinNT with Java 3D 1.3 beta.
>
>Anyone seen anything like this ?
>
>Thanks
>
>Rob
>
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