I need to find a way to display two different scenes in two different
windows. I have one scene displaying organs within the human body, which
can be rotated and zoomed. Now, I want to add a small window in which a
model of a human is displayed, exactly following the rotational
movements of the other scene (so that the user can easlily keep track of
the organs' movements).
I see two possibilities to achieve this:
1. Creating two virtual universes. This seems easy to program, but I
wonder if this is not a bit of an overkill? The tutorial states that
this is hardly ever done.
2. Creating two different locales, and attaching a different view to
each. But how do I then prevent the scenes from being visible in each
other? Maybe I could place the locales so far apart that this would
never happen, but this seems like a workaround
thx
Heiko
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