Hello,

    I've been toying a bit with indexed geometry. Basically, I want to pick
the primitives and retrieve the
coordinates of the vertices. I have been mainly using an IndexedQuadArray.

  The problem is this:

The IndexedQuadArray (IQA) has:
- 364 points in a Point3d[].
- 3284 indices in an int[].

The problem is : if I pick a primitive (Quad) which is indexed beyond
PointCoordinates.length, then No
picking occurs. It is as if  I were clicking the mouse outside the Shape3D.
Perhaps there is a check for
array indices happening, and it is being checked against the
pointCoordinates instead of the
indicesArray.

I have substituted an IndexedTriangleArray and found the same result.


B.

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