I'm copying the JAVA3D-INTEREST mailing list in hopes that the SUN people will pick this up. This package so far looks like it would be a TREMENDOUS and badly needed addition to the Java3d package. I'm hoping they can help develop a comprehensive documentation package. I'm not exactly understanding your question. But I think I'm in a similar situation, not knowing C++ but experienced with Java & java3d (although an admitted novice). You do have to install the .dll files to c:\windows\system directory (the install executable did this in my case) Included in the download is a MeFast....jar file. I copied that file to both the c:\jdk1.2.2\jre\lib\ext c:\ProgramFiles\javasoft\jre\1.2\lib\ext locations. Now the java "wrapper" is in place and functional. Documentation is sparse and sketchy. But I've been able to write the beginnings of a particle system and it works so far. I'm letting the MeFast package do the dynamics for me, then pulling the information into my scenegraph and displaying it in a Canvas3D. Phil, please keep in touch us Java guys will have to rely on one another for a while. You can e-mail me if you'd like to have a copy of my java files. I'll warn you though, I'm not to good at documentation, and being a novice my code is not organized well and probably hard to read. Again I really hope the people at SUN will pick this up and run with it. From what I see so far this could be a major advancement in Java3d. Phil Bateman wrote: > Hi > > I'm new to mathengine, and would like to know how I go about creating/using > the java wrapper for the simple renderer. I'm not proficient in C++ and > don't have Visual C++ access, is there a ".dll" available, or do I need to > compile RenderJava myself? > > Thanks, > > Phil Bateman =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
