Java3d is a portable rendering solution.
MathEngine is a non-portable thing limited to rendering on a single OS :

  " The plugin is currently only available for Windows platforms "
   http://www.mathengine.com/Products/webplugin.html

Some of us have interactive  3d Java demonstrated on our pages :

  http://www.frontiernet.net/~imaging/gait_model.html
  http://www.frontiernet.net/~imaging/java3dviewer.html
  http://www.frontiernet.net/~imaging/java3d_and_vrml.html
  http://www.frontiernet.net/~imaging/great_3d_java.html

 Others, including MathEngine and their shrinking partner Avid, don't :
  http://www.avid.com/news/press_releases/product_news/mathengine.html

http://www.avid.com/news/press_releases/corporate_financial/restructuring.ht
ml

 Sun knows about MathEngine, MathEngine has used Java3d :
 http://java.sun.com/products/java-media/3D/in_action/mathengine.html

  >
  >  [  I'm using the MathEngine, ".dll'.s" and all, for modeling ... ]
  >  ... I really hope the people at SUN will pick this up and run with it.
  >  From what I see so far this could be a major advancement in Java3d.
  >
  >  The Casteels <[EMAIL PROTECTED]> wrote

  Java3d is about  RENDERING   ( with collision detection ).

  It's better to keep the mail-list discussions to Java3d, I'm all in favor
 of having other packages added to Java : Physics, Kinematics, Animation ...

   but  " Windows Only "  C code ...  that's not what this about ...

   If they say " Windows only ", walk away -- fast -- they are up to no
good.

   Pure Java is portable.  Be portable.  Be on the Web.  Be everywhere.

  -- Paul

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 " Imaging the Imagined : Modeling with Math & a Keyboard "

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