Sorry, I was trying to reply to a previous post by [EMAIL PROTECTED] He
said let him know if any one was interested in knowing about terrain
following in Java3D. What I assumed was that if the terrain was not flat
but contained hills and/or depressions, an object would move along the
terrain, rising and dropping as the terrain did. Therefore, say an avatar
for instance, would walk up a hill or down into a valley as the terrain
changed, instead of walking parallel to a single plane.
> -----Original Message-----
> From: Julian Scheid [SMTP:[EMAIL PROTECTED]]
> Sent: Monday, February 07, 2000 11:16 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] How to set up the terrain following in java 3d
>
> what do you mean with "terrain following"?
>
>
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Matthew Flagg
> Sent: Monday, February 07, 2000 4:32 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] How to set up the terrain following in java 3d
>
>
> I don't think this question has been answered on the list. If it has then
> I
> missed that post. Either way I would be interested in knowing how to
> implement terrain following. Thanks.
>
> > -----Original Message-----
> > From: The Casteels [SMTP:[EMAIL PROTECTED]]
> > Sent: Saturday, February 05, 2000 9:01 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [JAVA3D] How to set up the terrain following in java
> 3d
> >
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