Ahh, it was this what u meant... Well, i myself currently is looking 4
the ways to implements this. And guess the 'direct' way of catching
the collisions between ground and the avatar (and change the position
of the avatar in accordance with the results of this collision
detection) would be quite slow here (i'm not even talking about
'built-in' collision detection, but about collision detection based on
picking mechanism). So, possibly, currently it is much better to
implement it by mathematical means (check current position of the
avatar with the equation of a plane representing the ground in this
position). The equations should be quite easy to figure out from the
vertices u used 4 constructing the ground.

vladimir
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In your previous letter u wrote:
--------------------------------
MF> Sorry, I was trying to reply to a previous post by [EMAIL PROTECTED]  He
MF> said let him know if any one was interested in knowing about terrain
MF> following in Java3D.  What I assumed was that if the terrain was not flat
MF> but contained hills and/or depressions, an object would move along the
MF> terrain, rising and dropping as the terrain did.  Therefore, say an avatar
MF> for instance, would walk up a hill or down into a valley as the terrain
MF> changed, instead of walking parallel to a single plane.

>> -----Original Message-----
>> From: Julian Scheid [SMTP:[EMAIL PROTECTED]]
>> Sent: Monday, February 07, 2000 11:16 AM
>> To:   [EMAIL PROTECTED]
>> Subject:      Re: [JAVA3D] How to set up the terrain following in java 3d
>>
>> what do you mean with "terrain following"?
>>
>>
>> -----Original Message-----
>> From: Discussion list for Java 3D API
>> [mailto:[EMAIL PROTECTED]]On Behalf Of Matthew Flagg
>> Sent: Monday, February 07, 2000 4:32 PM
>> To: [EMAIL PROTECTED]
>> Subject: Re: [JAVA3D] How to set up the terrain following in java 3d
>>
>>
>> I don't think this question has been answered on the list.  If it has then
>> I
>> missed that post.  Either way I would be interested in knowing how to
>> implement terrain following.  Thanks.
>>
>> > -----Original Message-----
>> > From: The Casteels [SMTP:[EMAIL PROTECTED]]
>> > Sent: Saturday, February 05, 2000 9:01 AM
>> > To:   [EMAIL PROTECTED]
>> > Subject:      Re: [JAVA3D] How to set up the terrain following in java
>> 3d
>> >
>> > This message uses a character set that is not supported by the Internet
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>> > character set. << File: message.txt >>
>>
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