Okay, so, now in my app I have put in a test method that calls up a
really simple HelloUniverse.
I took everything out, and just create a Canvas and a simpleuniverse.
I add the canvas to the JFrame and do nothing else.
I then pack() at the end.

So, there is no scene graph attached what so ever.


My app now has a JMenu and JMenuItem that simply says
TestJ3d test = new TestJ3D();
test.setSize(new Dimension(256,256));
test.setVisible(true);

I get the error saying unable to initialize the ddraw.dll after the
setVisible(true) call.
So, I am guessing that when the canvas tries to get it's context or something,
an error is occuring.

What could I have set in my application that would make java3d not run? Yet, if
I just run Java3d examples by themselves they run fine?

I can't give out my application, but I would like to talk with a Java3D team
member about this, because this affects our whole application.

Thanks
Scott
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