[EMAIL PROTECTED] wrote:

> Hi David,
>
> IMHO, in the first render loop your viewBehavior gets triggered. But
> according calculation will be done in the next loop. Why don't you apply
> the objects transformation against the transformGroup of your camera in the
> same render loop ?

Yes I agree. But I don't have any control on the objects transformation. It is done by 
a
RotPosScaleTCBSplinePathInterpolator that triggers on an ellapsedFrames count of zero.
Have you any idea to perform your suggestion?
Thanks a lot.

(a stupid question: IMHO meaning??? Sorry......)

David.




______________________________________________________________________________
Si votre email etait sur iFrance vous pourriez ecouter ce message au tel !
http://www.ifrance.com : ne laissez plus vos emails loin de vous ...
gratuit sur iFrance :  emails (20 MO, POP, FAX), Agenda, Site perso

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to