[EMAIL PROTECTED] wrote:
> Hi David,
>
> IMHO, in the first render loop your viewBehavior gets triggered. But
> according calculation will be done in the next loop. Why don't you apply
> the objects transformation against the transformGroup of your camera in the
> same render loop ?
Yes I agree. But I don't have any control on the objects transformation. It is done by
a
RotPosScaleTCBSplinePathInterpolator that triggers on an ellapsedFrames count of zero.
Have you any idea to perform your suggestion?
Thanks a lot.
(a stupid question: IMHO meaning??? Sorry......)
David.
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