Hi David,

IMHO, in the first render loop your viewBehavior gets triggered. But
according calculation will be done in the next loop. Why don't you apply
the objects transformation against the transformGroup of your camera in the
same render loop ?

Gernot
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http://www.janet.de




                    David Hall�
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interpolator and view transformgroup
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Hi all!

I've got a camera that is controlled by a behavior (say 'viewbehavior')
wich
wakeup criteria is a transformgroup changed transform3D. This
transformgroup is
controlled by an interpolator(another behavior). When my 'viewbehavior'
wakes
up, it takes the position of my object and change my camera in order to
look at
this object : I follow this object with my camera.
My problem is that the first frame my object moves, and the next frame my
camera
moves to look at this object, and so on. The result is a very jerky
movement!!!
Anyone with an idea to solve this is welcome!

Thanks,
David.


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