Hi David, IMHO, in the first render loop your viewBehavior gets triggered. But according calculation will be done in the next loop. Why don't you apply the objects transformation against the transformGroup of your camera in the same render loop ? Gernot [EMAIL PROTECTED] http://www.janet.de David Hall� <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Sent by: Discussion cc: list for Java 3D API Subject: [JAVA3D] Synchronizing interpolator and view transformgroup <JAVA3D-INTEREST@JAV A.SUN.COM> 10.02.00 17:13 Please respond to Discussion list for Java 3D API Hi all! I've got a camera that is controlled by a behavior (say 'viewbehavior') wich wakeup criteria is a transformgroup changed transform3D. This transformgroup is controlled by an interpolator(another behavior). When my 'viewbehavior' wakes up, it takes the position of my object and change my camera in order to look at this object : I follow this object with my camera. My problem is that the first frame my object moves, and the next frame my camera moves to look at this object, and so on. The result is a very jerky movement!!! Anyone with an idea to solve this is welcome! Thanks, David. ______________________________________________________________________________ Si votre email etait sur iFrance vous pourriez ecouter ce message au tel ! http://www.ifrance.com : ne laissez plus vos emails loin de vous ... gratuit sur iFrance : emails (20 MO, POP, FAX), Agenda, Site perso =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
