Dear All,
The problem is again about saving images off J3D scenes. I tried to
save a scene like the following:
Image image=canvas3d.createImage(width,height);
Graphics g=image.getGraphics();
canvas3d.paintAll(g); // output with codec.JPEG
class...
But the result is a patch of gray -- the program captured the container which holds
the canvas rather than the canvas itself. I tried the same code with an ordinary
Swing dialog and it worked fine.
Anyone got a better solution? Thanks.
Kenny
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