There appear to be huge differences in the appearance of j3d scenes
rendered on different operating system/hardware platforms. I have
several j3d programs written on SPARC Solaris which look great (but run
phenomenally slowly for some reason). The same programs look different
again on Intel Linux (mostly just lighting differences, slight
difference in clipping) and completely different on Windows 98 with
either OpenGL or DirectX versions (major front clipping happening, many
surfaces not lit at all, different background colours, lack of
textures).

The main reason for going for Java3D here was portability. The
differences between the platforms are huge. Are there known issues in
this area or are other people successfully writing completely portable
software? If there are people managing it, would anyone be interested in
helping out by looking at some of our code that doesn't work portably
and dropping some hints?

Gareth

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