There appear to be huge differences in the appearance of j3d scenes rendered on different operating system/hardware platforms. I have several j3d programs written on SPARC Solaris which look great (but run phenomenally slowly for some reason). The same programs look different again on Intel Linux (mostly just lighting differences, slight difference in clipping) and completely different on Windows 98 with either OpenGL or DirectX versions (major front clipping happening, many surfaces not lit at all, different background colours, lack of textures). The main reason for going for Java3D here was portability. The differences between the platforms are huge. Are there known issues in this area or are other people successfully writing completely portable software? If there are people managing it, would anyone be interested in helping out by looking at some of our code that doesn't work portably and dropping some hints? Gareth =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
