> Date:         Mon, 14 Feb 2000 08:16:39 -0800
> Sender: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>
> I have seen a few pieces of code out there that can take a Geometry Array and
> create the same Geometry Array only with fewer vertices.
> So, if a NURB object had say, 5000 vertices.
> this package would make the same NURB object, but only use 3000 vertices.
> making the object simpler, getting rid of redundant vertices, things like that.
>
> Has anyone gotten something like this working for the Java3d geometry classes?

Java 3D provides a com.sun.j3d.utils.geometry.Stripifier utility class which
can reorder the vertices in a GeometryInfo object into StripArray node
components which share vertex data between adjacent triangles.

(GeometryInfo utility objects can be created from the standard GeometryArray
node components supported by the core Java 3D API.  The GeometryInfo class
is an intermediate representation needed to carry persistent information
between the various utilities supported by the com.sun.j3d.utils.geometry
package.)

-- Mark Hood

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