Thanks Mojtaba,
since you already have the hardware setup,
can you please tell me how are you connecting the I-Glasses to your
computer?
Does your Graphivs card have a special plug for Glasses?
(My card is a 3DLabs Oxygen GMX2000, and doesn't have a dedicated 3d
stereoscopic output!)
I am using a Computer to TV scan converter to do the Job,
what are you doing in your case?
and What glasses would you recommend?
Besides,
What code did you use to fine tune the eye position?
Could you write me a sample?
I thank you very much for your help,
i will be glad to give you my feedback later on what happens with me.
Cause i know not lot of Folks are working on Stereoscopic view with Java 3D,
and the related information is very scarce..
Best regards,
Rayan
-----Original Message-----
From: Mojtaba Hosseini [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, February 15, 2000 9:57 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Stereoscopic diplay in Java3D
Hello,
Since I have stereoscopic view going for my application, I thought
maybe I could help.
Hardware: program is running on NT with a Tornado3000 Graphics card
Software: THe following code is all I added
GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
template.setStereo(template.REQUIRED);
GraphicsConfiguration gcfg =
GraphicsEnvironment.getLocalGraphicsEnvironment().
getDefaultScreenDevice().getBestConfiguration(template);
Canvas3D exampleCanvas = new Canvas3D(gcfg);
exampleCanvas.setStereoEnable(true);
I should mention that to finetune it, I had to set the left and right
eye distance both in canvas3D class and the physical Body class. I hope
this helps.
Mojtaba
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