I am using WakeupOnElapsedFrames(0) to process the images generated on
a Canvas3D after each change in the scene.  It appears that the
program would lock at times.  This locking behavior looks
nondeterministic--different runs of the same compiled code would
sometimes lock, and other times not lock.  Does anyone have any idea
why this is happening, and/or how to fix it?

Lily Lee

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