Don't know whether this question has been already answered. But just
in case it hasn't been yet...

U know, u never set the appearance 'app' on your sphere 'sp'. Then
some other object tetra... Anyway, sp.setAppearance(app) on your
sphere. Everything should work then. If not, u can also try to set
GENERATE_NORMALS primitive flag. If even this wouldn't work (though it
should 4 sure), create the sphere with another constructer
(Sphere(radius, appearance)).

vladimir

PS: make sure that the material is not too black.
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In your previous letter u wrote:
--------------------------------
HP> Hi

HP>   I need of helps!

HP>   How do I put texture in Cube and Sphere objects ?

HP>   This code dont works:

HP>   Sphere sp = new Sphere();
HP>   sp.setCapability(Primitive.GENERATE_TEXTURE_COORDS);

HP>   Appearance app = tetra.getAppearance();
HP>   TextureLoader tex = new TextureLoader("tijolo.jpg", this);
HP>   app.setTexture(tex.getTexture());
HP>   TextureAttributes texAttr = new TextureAttributes();
HP>   texAttr.setTextureMode(TextureAttributes.MODULATE);
HP>   app.setTextureAttributes(texAttr);
HP>   app.setMaterial(new Material(black, white, brack, white, 1.0f));
HP>   objTrans3.addChild(tetra);

HP>   And for ColorCube? How I do put texture?

HP>   Send-me examples and/or helps.

HP>   Wait yours e-mails.

HP>   []s

HP>   Haroldo
HP> ______________________________________________________
HP> Get Your Private, Free Email at http://www.hotmail.com

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