Hello,
Does anyone know how to use Interpolators such that an animation
happens only once. I've tried setting different values for the loopcount,
but its not working properly. A loop cout of 1 will only show the first and
very last frame of the animation.
For example, if a cube is set to rotate 90 degrees it only shows
the cube at 0 degrees and then 90 degrees (loopcount = 1)
How do I make it rotate smoothly and then stop the animation as 90 degrees
is reached (and then making sure it does not start all over at 0 degrees)
Any feedback is greatly appreciated...
Anders.
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