A loop count of 1 will work fine. If the alpha duration is too small
(<100ms) and/or you are using software acceleration, then the alpha may
finish too quickly and you will get the results you mentioned.
Evan Drumwright
-----Original Message-----
From: Anders Breivik <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Tuesday, February 29, 2000 11:09 PM
Subject: [JAVA3D] Interpolators
>Hello,
>
>Does anyone know how to use Interpolators such that an animation
>happens only once. I've tried setting different values for the loopcount,
>but its not working properly. A loop cout of 1 will only show the first and
>very last frame of the animation.
>
>For example, if a cube is set to rotate 90 degrees it only shows
>the cube at 0 degrees and then 90 degrees (loopcount = 1)
>
>How do I make it rotate smoothly and then stop the animation as 90 degrees
>is reached (and then making sure it does not start all over at 0 degrees)
>
>Any feedback is greatly appreciated...
>
>
>
>Anders.
>
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